// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : s_home.cel ( number : 512-1023 )

#define	MapSizeX_town101_room02_2	9
#define	MapSizeY_town101_room02_2	8

const u16 town101_room02_2_OutRangeCell[4] = {
0x021f,0x021f,0x021f,0x021f,
};

const u16 town101_room02_2_MapData[ MapSizeX_town101_room02_2*MapSizeY_town101_room02_2 ] = {
0x0608,0x060c,0x060a,0x0627,0x0656,0x0654,0x0650,0x0654,0x0651,
0x0610,0x0214,0x0612,0x062f,0x0402,0x0657,0x0655,0x0658,0x0659,
0x3245,0x3205,0x3207,0x3205,0x325d,0x3267,0x3205,0x3260,0x3261,
0x3204,0x329b,0x329c,0x329c,0x329d,0x3201,0x3280,0x3281,0x3282,
0x3204,0x32a3,0x32a4,0x32a4,0x32a5,0x3201,0x0288,0x3289,0x028a,
0x3204,0x32a3,0x32a4,0x32a4,0x32a5,0x0201,0x4290,0x0691,0x4292,
0x3204,0x32ab,0x32ac,0x32ac,0x32ad,0x3201,0x0201,0x3201,0x0201,
0x3204,0x3201,0x3201,0x3201,0x3201,0x3201,0x3201,0x3201,0x3201,
};

const MapScreenData town101_room02_2_map_data =
{
	MapSizeX_town101_room02_2,
	MapSizeY_town101_room02_2,
	town101_room02_2_OutRangeCell,
	town101_room02_2_MapData,
	&room_char_data,
	&s_home_char_data
};
